And here is the poster for Episode 3.
Really cool creature design in this one so I just let it speak for itself and split it all down to base tones with a complimentary colour palette (the background colour is 'sand').
Hope you enjoy.
And here is the poster for Episode 3.
Really cool creature design in this one so I just let it speak for itself and split it all down to base tones with a complimentary colour palette (the background colour is 'sand').
Hope you enjoy.
Here is my second in a series of tribute posters to the episodes of Fox's Sleepy Hollow series.
Relatively spoiler-free where I can.
I was going to draw an amulet seen at the start of the epiaode as I thought I could work some cool graphic deaign with that but then there was a bit later on with a hot naked woman writhing in skulls and smoke. Obviously that won, even though it meant four times as much work.
Still, turned out pretty cool.
All done on my phone, with my finger, in Sketchbook Mobile.
Well, the cat is out the bag and the dust has settled.
Here is the cover for the absolutely amazing Fate System Toolkit which I drew (the ever-awesome Fred Hicks did final layout).
I also did a lot of interiors for the book, which I'll post up here some time soon. I'll also do some process blogs to share with you what I've learned along the way.
Here is the link to where you can buy the book:
rpg.drivethrustuff.com/product/119385/Fate-System-Toolkit
And you can pay what you like for it!
Evil Hat Productions were an absolute joy to work for from start to finish and I cannot recommend them highly enough if you're lucky enough to have a chance of doing any business with them.
Been working hard on FATE and about to roll into few new, exciting projects but I have a few days inbetween so here is a little headshot for the Carpathia RPG I'm working on.
More to come soon!
The amazing new RPG for which yours truly did all of the art, is now available on RPGNow!
www.rpgnow.com/product/117629/Heroes-Of-Hellas
Go grab yourself a copy now. It's got everything you ever wanted in a game: action, excitement, adventure and glory!
Here are a few little pieces I did for End Transmission Games' Singularity Seven RPG.
Quick turnaround on this gig. Fun company to work with.
The game is out now so go check it out!
I was sat on a bus in 'The Yorkshire' and I thought I'd do something productive so I found one of my old Hellas linework illustrations and thought I'd colour it.
I had to tidy up the linework a bit first though. An HOUR AND A HALF LATER I was finished tidying. Man, my linework has really tightened up since I went all digital. I also saw at least a dozen errors which I wouldn't have let slide now but I left them all in otherwise I might as well have redrawn the whole thing which would have defeated the purpose of the exercise.
Anyway, it was nice to revist an older piece just to see how much I have moved on. Sometimes it feels as if you haven't gotten anywhere until you really go back and pull apart your old stuff to see for yourself.
It was also nice to revisit this piece. A lot of these Hellas pics are very close to my heart: I redrew and redrew them trying to get the poses just right. This amazon girl was always a favourite- I really like how her face and pose turned out. The costume, armour and weapons are all exhaustingly researched for precision as was my practice on all of the Hellas stuff. Being an anthropologist myself and having an archaeologist brother (we all know archaeology is just a branch of anthropology ;) ) I find it invaluable to dig into and pull apart the cultural reference so I can base my work on it. Even the grandiose full-on fantasy pieces have a foundation of acurate historical artifacts. I find adding this sort of thing adds believability to the unbelievable.
Here is another character which I designed for the print edition of the fantastic Triumphant! RPG frpm Beyond Belief Games which is now available on lulu.
Very pleased with the colours on this one.
She's called Star and I envisaged her as a companion for the Captain Superior of the 80s who has gone on to become a hero in her own right.
She has golden cestus which are my take on Wonder Woman's bracelets and lasso.
Also, she's blonde. I don't draw blondes very often, but I felt it suited the character and design in this case. And it helped to differentiate her from Diana/Donna Troy a bit.
Here is the vampire hunter character from Carpathia.
He is actually the first one I designed and helped to cement a lot of style choices which will remain consistent in the art throughout the project.
He was going to be someone completely different but for some reason this guy insisted on being drawn instead. I know not why, but I couldn't say no to him.
Here are the rest of my pieces from the forthcoming Triumphant! RPG from Beyond Belief Games. It's one of the best Superhero systems I've seen and a damn fine game.
Hell, if you're reading this in that there future, it may already be out! By it now!
Or maybe you are so far in the future it's already out of it's sixth printing! If so, hunt for it on ebay.
If that still exists.
It probably will.
PS Secret Art Stuff: the panel of Captain Superior punching was originally going to be the cover, but I did the teaser poster first ("Just let me draw that one up for you, too, I think you'll like it..") and they fell in love with it. So I worked up the rough a bit just to see it. It would have been all 'breaking the fourth wall' with him punching out of a comic cover. But my poster was too awesome to be denied.
Hi all,
Thought I would post a few stages of art for this one, as some of you have expressed an interest.
All of this is drawn by finger on my Samsung Galaxy Note in Sketchbook mobile, from initial sketches to final design.
After receiving the initial brief from the client I hashed out a few ideas and colour schemes.
-the character is a superhero called Hemlock, a descendant of Merlin. He is a college student and uses a staff. I wanted to steer clear of him looking too much like 'Mage' or any other Merlin -related characters so modernised him a bit with a hoodie and laptop bag.
-Green was the chosen direction, dark green at that to suggest the druidic aspect of the character. I also had to add in the raven, which is part of his character which I had forgotten.
-Then it was just a process of working up a little thumbnail pose, enlarging it and drawing over it.
-The colours are put on in flat layers which are duplicated and then painted over in black at 50 percent opacity for shadows.
-To finalise I put in some effects for magic and dropped a 10 percent opacity cloud layer over the top in add mode to make it a bit more cel-shaded.
Hope y'alls like.
Triumphant! is coming this summer from Beyond Belief Games.
My turtles t-shirt is up on Threadless now!
Please go and vote for me!
We only have one week to save the world!
So here is the poster for Ninja Turtles. In it's four colour glory. All done on my phone as usual.
I was aiming for a bit of Shaw Brothers mixed with cool 60's poster design.
I like how it turned out. Now I just need to get Michael Bay to hire me...
Four Brothers.
One War.
The stunningly awesome Live For Films website has posted my Boba Fett poster...
http://www.liveforfilms.com/2013/03/31/cool-art-star-wars-boba-fett-a-fistful-of-credits/
I love this site. Go check ot out and tell them 'Hi'.
The amazing Live For Films blog has put up my Solo's 11 poster!
Check out the link here:
http://www.liveforfilms.com/2013/03/22/cool-art-star-wars-solos-11/
One of those rare and blessed instances where what you see in your head ends up coming out exactly the same in the finished piece.
Very, very happy.
I drew this whole thing today, mostly on my lunch.
And yes, I do have a plot for it. "The night the lights went out on Corruscant." Han plans the ultimate heist. Chewies is in. Lando is in. Some old friends are in. And some enemies.
They hire their own Mando to counteract Boba Fett who is after them. They have an astromech with an attitude. A fighter pilot. A twi'lek seductress. A protocol droid with a secret and an old war veteran on the run.
And they plan to hit Palpatine's private safe for a haul worth a whole galaxy...
My first batch of miniatures designs for fouraminiatures are at the sculptors! I'll be able to post the designs and the finished products soon!
Watch this space.
Well this one is the final piece for the Hellas RPG so it was a bit of a sad time.
I set myself the task of painting everything on this one: all the layers and lensflares etc. No shortcuts allowed. I'm quite pleased with the results: I like the clouds and the sea came out the way I wanted: it's kept the loose style which I like. The lensflare and glare also came out pretty well. All just painted on a seperate layer and fidled with.
I designed a heroic captain with a heavy heart to lean over the prow: is he on his way somewhere or his way back? And why so pensive? At his side is his faithful friend; a savage beast of a warrior who leads his troops. You can't really see them so well on the finished piece as I shrank them down, bit they helped to invest a sense of story and feeling into the piece for me as I worked. I alway like to get some sort of emotional anchor in everything I do, even if in the end I'm the only one who knows it's there. It helps me to connect with it as I work.
The ship itself was a bit of a chore. I don't really enjoy vehicle design as much. I drew one, painted it. And then Sketchbook crashed on me and lost it all.
I came back to it the next day and thought: I didn't like that ship. It wasn't cool and was a bit generic. So I tried to kick it up a notch.
I added the spikes, the skull, the shields, the snarling duckbill ram, the bolted on plates on the prow. I got rid of the square sail and put on a more dynamic shape.
And lo and behold, there was a ship I could imagine adventuring on. One I'd be proud to sail to war in.
Good things come out of accidents sometimes.
I am currently edging towards wrapping up my work on the forthcoming Heroes of Hellas RPG and am hoping to go out with a bang.
The current piece I am working on is a Frazetta-type piece of a warrior fighting off a horde of undead.
I have redrawn and redesigned the main character several times but I ended up going for a Spartan to make it look 'greek' on the first visual read. His posture was changed many times to convey dynamism and tension in the final piece.
Anyways, I drew the character a little larger so I could get some more detail into him and thought I'd save the linework in case it was any good for editorial purposes. I then banged on a couple of textures and some text to make a quick poster on the train on the way to work, which is what this is.
I am also delving into a massive, forthcoming project which is a Hammer Horror style game called 'Carpathia'. This has a small influence on this piece: kind of a secret prequel if you will. In the final image our Spartan will be far from home in the cold night of northern Dacia (yep, that's Carpathia fact-fans. We see this lone monster hunter, his armour inscribed with signs and seals from his long adventures battling the forces of the night at their nexus. Maybe he fails in his final quest. Maybe he succedes and beats them back for a thousand years. Only you can decide...