Friday, 8 July 2022
Movie Night Pregens
Saturday, 16 October 2021
Hack Wars
Saturday, 6 May 2017
Movie Night Resources
Movie Night Clapperboards
Here is a link to the clapperboards for movie night. You can use them to detail your scenes for easy access.
Movie Night Shooting Script
Here is a link to the Shooting Script for Movie Night which you can use to plan out your adventures.
Handy if you want to make something up in a hurry.
Movie Night Character Sheet
Here's a link to the character sheet if you want to print out some more copies.
Have fun!
Friday, 28 April 2017
Movie Night!
Now available in print from Lulu!
Please play around with it, take it apart. Get rid of the stuff you don't like.
It's cheap (£3.99), so don't expect the world from it. It's meant to be a bit of fun.
I'll post up links to character sheets and so on later.
Tuesday, 18 April 2017
Movie Night
I've made a little roleplaying game.
I was a bit bored of running games like D+D and getting bogged down in round after round of combat rolls and the like. Sometimes you just want to tell and experience a story.
So I came up with a basic system for resolving 'scenes' as a whole. I played it with my daughter, Kitty (who's currently 7, but was 6 when we started). She played a classic fantasy game.
The idea behind the game is a simple way to tell cinematic stories. It's presented as being a way to do classic 80s style films like ET, Monster Squad, The Last Starfighter, Gremlins, Goonies and so on, with a little Stranger Things thrown in for good measure, but includes several story ideas, a full adventure and different settings.
One of my friends is a teacher- he managed to get his kids to play it at school (thanks, Baz!). They enjoyed it and ran it on their own.
I put it through some edits and the like following feedback. The intention is that kids and teachers, etc. can access it at any time. I'll keep the pdf freely accessible and the print version low cost.
It's just over 50 pages of printer-friendly layout. A5 with a full colour cover.
I'm just waiting for a proof print to turn up before I release it to the wild.
The art was done in sketchbook (that's my daughter in silhouette by the way). Logos and layout in inkscape then the textures overlaid in photoshop.
Wednesday, 15 February 2017
Woodland Warriors
Saturday, 28 January 2017
More Monkey
Wednesday, 11 January 2017
Monkey!
The Kickstarter for this RPG is now live!
Check it out, share it about if you can.
Back it and I get to draw more pictures!
Thursday, 11 August 2016
Character Illustrations
Friday, 13 May 2016
Planeswalker 5E
Due to the release of the very cool Planeshift guide to Zendikar by Wizards (available here) I was inspired to try my hand at a character class for use as a Planeswalker for an epic Magic campaign.
My initial thought was to have it as a Prestige Class to multiclass into to allow for diversity, but I decided to do it as a full class should anyone choose to follow it all the way through.
It makes great use of both mana types and summoning as its main focus. There are a lot of mana powers to choose from to allow for diversity- to be honest I could have gone on here, but I wanted to keep the amount of powers available to each colour the same. People can easily make up their own powers using this framework- it would be cool to see a Devotion ability, Dmir powers or other particular planeswalker tap abilities.
This is all just for fun. Hopefully someone will find some use in it.
Appologies for the hasty formatting- I made it without access to my editing suite.
Obviously, everything in here is copyright of WOTC. Everything. The art is randomly grabbed to fit and is all copyright of the artists.
New Version: 29/07/16
Tuesday, 26 April 2016
The Riddle of Steel
"What is best in life?"
I was kindly approached to do the cover for the Collector's Edition of Barbarians of Lemuria. This one was for the hardcore fans who had backed the kickstarter at high levels.
Out of many concepts, the simple sword on black was chosen. No text. The people who have this would know what it was.
This is the sword of thr main hero, Krongar (essentially Conan). It is engraved with runes down its blade. I draped some teal beads around the hilt for some colour and interest (they're from a princess which he saved from a sea beast).
I rendered it quite highly, with loads of layers of textures painted on. I also added a little dynamism with some flames sparking out. I used a two-tone light effect to increase the depth. There is a blue light on one side and a red light on the other.
I'm pleased with how this came out.
Wednesday, 23 March 2016
Crimson Blades illustrations
Director's cut! Or Deleted Scenes!
Here are the internal inages which I did for the fantastic Crimson Blades 2nd Edition.
These are the unedited versions. The final pieces were all framed to fit into the same sized landscape and panoramic panels so they could slot straight into the final layout.
(I tweaked the final castle pic on the go, so it's sized into its border, hence no alternate version).
The game is a very 60/70's dark fantasy one and we focused on trying to maintain an aspect of that in the art.
It's fun getting to play with heavy blacks again.
Tuesday, 16 February 2016
Crimson Blades
Here is a blow-by-blow of process shots for the Crimson Blades cover which I did for Beyond Belief Games.
We wanted to invoke a classic pulp feel. Strong blacks, red and white were on the mood board.
I chose to overlay a painted texture on the blacks to give it more of a 60s/70s feel. To suggest the magic and mystery in the game. It also served to unify the design by bringing it together more. The original blacks popped a little too much.
All work done in Sketchbook on Galaxy Note.
The process is hopefully fairly clear from the shots, but if anyone has any questions, let me know.