I couldn't do a Star Wars piece without paying tribute to The Man.
Oya!
The amazing Live For Films blog has put up my Solo's 11 poster!
Check out the link here:
http://www.liveforfilms.com/2013/03/22/cool-art-star-wars-solos-11/
One of those rare and blessed instances where what you see in your head ends up coming out exactly the same in the finished piece.
Very, very happy.
I drew this whole thing today, mostly on my lunch.
And yes, I do have a plot for it. "The night the lights went out on Corruscant." Han plans the ultimate heist. Chewies is in. Lando is in. Some old friends are in. And some enemies.
They hire their own Mando to counteract Boba Fett who is after them. They have an astromech with an attitude. A fighter pilot. A twi'lek seductress. A protocol droid with a secret and an old war veteran on the run.
And they plan to hit Palpatine's private safe for a haul worth a whole galaxy...
My first batch of miniatures designs for fouraminiatures are at the sculptors! I'll be able to post the designs and the finished products soon!
Watch this space.
Well this one is the final piece for the Hellas RPG so it was a bit of a sad time.
I set myself the task of painting everything on this one: all the layers and lensflares etc. No shortcuts allowed. I'm quite pleased with the results: I like the clouds and the sea came out the way I wanted: it's kept the loose style which I like. The lensflare and glare also came out pretty well. All just painted on a seperate layer and fidled with.
I designed a heroic captain with a heavy heart to lean over the prow: is he on his way somewhere or his way back? And why so pensive? At his side is his faithful friend; a savage beast of a warrior who leads his troops. You can't really see them so well on the finished piece as I shrank them down, bit they helped to invest a sense of story and feeling into the piece for me as I worked. I alway like to get some sort of emotional anchor in everything I do, even if in the end I'm the only one who knows it's there. It helps me to connect with it as I work.
The ship itself was a bit of a chore. I don't really enjoy vehicle design as much. I drew one, painted it. And then Sketchbook crashed on me and lost it all.
I came back to it the next day and thought: I didn't like that ship. It wasn't cool and was a bit generic. So I tried to kick it up a notch.
I added the spikes, the skull, the shields, the snarling duckbill ram, the bolted on plates on the prow. I got rid of the square sail and put on a more dynamic shape.
And lo and behold, there was a ship I could imagine adventuring on. One I'd be proud to sail to war in.
Good things come out of accidents sometimes.
I am currently edging towards wrapping up my work on the forthcoming Heroes of Hellas RPG and am hoping to go out with a bang.
The current piece I am working on is a Frazetta-type piece of a warrior fighting off a horde of undead.
I have redrawn and redesigned the main character several times but I ended up going for a Spartan to make it look 'greek' on the first visual read. His posture was changed many times to convey dynamism and tension in the final piece.
Anyways, I drew the character a little larger so I could get some more detail into him and thought I'd save the linework in case it was any good for editorial purposes. I then banged on a couple of textures and some text to make a quick poster on the train on the way to work, which is what this is.
I am also delving into a massive, forthcoming project which is a Hammer Horror style game called 'Carpathia'. This has a small influence on this piece: kind of a secret prequel if you will. In the final image our Spartan will be far from home in the cold night of northern Dacia (yep, that's Carpathia fact-fans. We see this lone monster hunter, his armour inscribed with signs and seals from his long adventures battling the forces of the night at their nexus. Maybe he fails in his final quest. Maybe he succedes and beats them back for a thousand years. Only you can decide...